Marshall Wayne Bern,
David Eppstein,
and John Russell Gilbert
Proc. 31st Symp. Foundations of Computer Science, IEEE, Oct 1990, vol. I, pp. 231–241
J. Computer & Systems Sciences 48(3):384–409, Jun 1994
Mathematical Reviews 95c:65235
Mathematical Reviews 92k:65132
Cited by:
- Selecting heavily covered points
- Automatic mesh generation using the symmetric axis transformation of polygonal domains
- Computational geometry: a retrospective
- Computational geometry and computer graphics
- Stable finite elements for problems with wild coefficients
- Voronoi diagrams — a survey of a fundamental geometric data structure
- Quality mesh generation in three dimensions
- Mesh generation with provable quality bounds
- Approximating the maxmin-angle covering triangulation
- Refining a triangulation of a planar straight-line graph to eliminate large angles
- Cardinality bounds for triangulations with bounded minimum angle
- Optimal Two-Dimensional Triangulations
- An upper bound for conforming Delaunay triangulations
- An optimal bound for high-quality conforming triangulations
- Linear-size nonobtuse triangulation of polygons
- Delaunay triangulations and computational fluid dynamics meshes
- Incremental construction and dynamic maintenance of constrained Delaunay triangulations
- Strictly convex quadrilateralizations of polygons
- Density graphs and separators
- Points, spheres, and separators: a unified approach to graph partitioning
- Point placement for Delaunay triangulation of polygonal domains
- Efficient computation of Euclidean shortest paths in the plane
- Coping with inconsistencies: a new approach to produce quality triangulations of polygonal domains with holes for the finite element method
- Guaranteed-quality mesh generation for curved surfaces
- A Delaunay based numerical method for three dimensions: generation, formulation, and partition
- Strategies for polyhedral surface decomposition: an experimental study
- A Delaunay refinement algorithm for 2-dimensional mesh generation
- Automatic mesh partitioning
- The legacy of automatic mesh generation from solid modeling
- Numerical conformal mapping using cross-ratios and Delaunay triangulation
- Locally-adaptive grid generation using quadtrees
- An aspect ratio bound for triangulating a $d$-grid cut by a hyperplane
- Partitioning meshes with lines and planes
- Local bisection refinement for $n$-simplicial grids generated by reflection
- Fast separator decomposition for finite element meshes
- Adaptive simplicial mesh quadtrees
- The efficient location of neighbors for locally refined $n$-simplicial grids
- Control volume meshes using sphere packing: generation, refinement and coarsening
- Improved mesh generation: not simple but good
- On the radius-edge condition in the control volume method
- PadFEM: a portable parallel FEM-tool
- A parallel solution strategy for irregular dynamic problems
- Surface modeling using quadtrees
- 2-D mesh adaption and flux discretizations for dopant diffusion modeling
- Guaranteed-quality Delaunay meshing in 3D
- Computational Geometry: Algorithms and Applications
- Mesh generation: theory, algorithms, and software
- An optimal algorithm for approximate nearest neighbor searching in fixed dimensions
- Automatic boundary sizing for 2d and 3d meshes
- Comparative study of unstructured meshes made of triangles and quadrilaterals
- Delaunay Refinement Mesh Generation
- Bounded flatness in $Q$-triangulated $N$-simplexes
- Trends and developments in computational geometry
- How good is recursive bisection?
- Query-sensitive ray shooting
- Fast nested dissection for finite element meshes
- Automatic 3D surface meshing to address today's industrial needs
- Quadtree grid generation: Information handling, boundary fitting and CFD applications
- Geometric separators for finite-element meshes
- JavaMesh – A Two Dimensional Triangular Mesh Generator for Finite Elements
- Mesh generation
- Approximate minimum weight Steiner triangulation in three dimensions
- Gridding and discretization for divergence form (semiconductor-like) PDEs
- Combinatorial aspects of geometric graphs
- Geometric searching in walkthrough animations with weak spanners in real time
- Optimal coarsening of unstructured meshes
- Sliver exudation
- Hexahedral mesh generation using the embedded Voronoi graph
- Simultaneous refinement and coarsening adaptive meshing with moving boundaries
- LEPP-Delaunay algorithm: a robust tool for producing size-optimal quality triangulations
- Tet meshing: construction, optimization and adaption
- Biting spheres in 3D
- Navigating through triangle meshes implemented as linear quadtrees
- Min-max-boundary domain decomposition
- Quadtree decomposition, Steiner triangulation, and ray shooting
- Parallelization methods for a characteristic's pressure correction scheme
- Grid and geometry techniques for multi-layer process simulation
- An optimal algorithm for Euclidean shortest paths in the plane
- Voronoi diagrams
- Closest-point problems in computational geometry
- Quality mesh generation in higher dimensions
- Hexahedral meshing of non-linear volumes using Voronoi faces and edges
- Unstructured mesh generation: Theory, practice, and perspectives
- Minimal simplicial dissections and triangulations of convex 3-polytopes
- Data generation for geometric algorithms on non-uniform distributions
- Generating a mixed mesh of hexahedra, pentahedra and tetrahedra from an underlying tetrahedral mesh
- Biting: advancing front meets sphere packing
- New Results on Geometric Spanners and Their Applications
- Spacing control and sliver-free Delaunay mesh
- Approximate quality mesh generation based on small edge details
- Static and kinetic geometric spanners with applications
- Randomized point sampling for output-sensitive rendering of complex dynamic scenes
- Image-consistent surface triangulation
- Mesh Generation for Technology CAD in Three Dimensions
- Dynamic Load Balancing For Parallel Adaptive Mesh Refinement
- Dynamic load balancing for parallel adaptive mesh refinement{}
- Sliver-Free Three-Dimensional Delaunay Mesh Generation
- Approximating uniform triangular meshes in polygons
- Optimal triangulations
- Integer-coordinate crystalline meshes
- Introduction to integer-coordinate crystalline meshes
- Geometry and Topology for Mesh Generation
- Tiling 3D Euclidean space with acute tetrahedra
- To generate good triangular meshes, conforming to control spacing requirements
- Terminal-edges Delaunay (small-angle based) algorithm for the quality triangulation problem
- Quality meshing with weighted Delaunay refinement
- Parallel Delaunay refinement: algorithms and analyses
- Delaunay refinement algorithms for triangular mesh generation
- Approximating uniform triangular meshes for spheres
- Fully incremental 3d Delaunay refinement mesh generation
- ETREE — a database oriented method for generating large octree meshes
- Building space-time meshes over arbitrary spatial domains
- Layer based solutions for constrained space-time meshing
- A particle-partition of unity method II: Efficient cover construction and reliable integration
- Realistic input models for geometric algorithms
- Quadtree, ray shooting and approximate minimum weight Steiner triangulation
- A time efficient Delaunay refinement algorithm
- Graded conforming Delaunay tetrahedralization with bounded radius-edge ratio
- The randomized z-buffer algorithm: interactive rendering of highly complex scenes
- Polygonal approximation of uncerain height fields for outdoor navigation
- Bounded aspect ratio triangulation of smooth solids
- Approximation and Geometric Processing of Digital Images with Adaptive Triangular Meshes
- The cost of balancing generalized quadtrees
- A replacement for voronoi diagrams of near linear size
- An incremental Delaunay meshing algorithm
- Domain decomposition and multigrid algorithms for elliptic problems on unstructured meshes
- Refinement and hierarchical coarsening schemes for triangulated surfaces
- Triangulirajmo Mnogokotnik
- On the use of CAD-native predicates and geometry in surface meshing
- Approximation of implicit curves using the bad edge refinement concept
- Delaunay Refinement Algorithms
- Adaptive multiresolution and quality 3D meshing from imaging data
- The etree library: a system for manipulating large octrees on disk
- Geometric properties of the local refinement in unstructured triangular meshes
- Simplicial Mesh Generation with Applications
- Spatial Data Representations for Rapid Visualization and Analysis
- Quality meshing for polyhedra with small angles
- A time-optimal Delaunay refinement algorithm in two dimensions
- Triangulations and meshes in computational geometry